Conspiracies, rebellion, prejudice and resistance. The worlds of Dreamfall [official site] are on the verge of cataclysmic changes and every decision could tip the balance of power. Dreamfall Chapters Book Two continues a fine story but something is lost between the page and the screen.
When every part of Dreamfall Chapters clicks, it brings a tear to the eye and a tightness to the throat. There’s humour as well, although Rebels, the second book of five, is less playful. That’s possibly because Zoe’s section of the story is bookended by two chunks of Kian’s adventures in earnest reappraisal. His arc is the kind that might eventually pay out like a bilious slot machine but you might well feel that you’re at least a couple of steps ahead as the journey plays out.
There’s a lack of momentum, not helped by the structure of Rebels’ first portion. It’s a fairly standard adventure game setup – a handful of objectives that can be approached in any order around a hub area – but the flow isn’t as smooth as it might appear on paper. Part of the problem is a lack of overlap between the objectives, despite the compact setting. Marcuria feels like a collection of rabbitholes containing puzzles and encounters rather than a place.
Processor: Core 2 Duo 2GHz or equivalent
Memory: 3 GB RAM
Graphics: Intel HD Graphics 4000
DirectX: Version 9.0c
Hard Drive: 5 GB available space
Sound Card: Yes
Processor: Quad Core i5 2.5GHz
Memory: 8 GB RAM
Graphics: ATI or Nvidia card with 2GB VRAM
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 20 GB available space
Sound Card: Yes